Fans were left reeling from the news, and it seemed like this might mark the end of the Fable series. However, it has thankfully been resurrected, and the next installment has been confirmed to be in development at Playground Games. However, many players are wondering what aspects of the older games the new title will feature, like the focus on fantasy elements and the use of magic. While Fable 3 saw quite a distinct change in setting compared to the previous two titles, the modernization of many aspects of Albion didn’t do away with magic altogether, and it remains one of the more underrated aspects of Fable 3’s gameplay.

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The Way Magic Works In Fable 3

Alongside the melee and ranged weaponry options in Fable 3’s combat, players were able to utilize a few spells to help them out of any tricky spots. Magic, or Will as it’s known to the inhabitants of Albion, has always had a role to play in the Fable series. It has been the foundation of a lot of the franchise’s more fantastical elements and remained a fun part of the games’ combat. In Fable 3, Will could be channeled through some steampunk-looking gauntlets, and players were given six basic spells to use: Blades, Ice Storm, Fireball, Shock, Vortex, and Force Push. These could be used on their own and even charged up to cause greater damage, although this required players to remain stationary, which in turn made them temporarily vulnerable.

Alternatively, up to two spells could be combined to create a unique combination of abilities. Players could combine Force Push and Shock to stun enemies as they were flung from the protagonist or mix Blades and Vortex to spin foes about the area while pelting them with knives. Not only did this feature give players options when it came to how they wanted to dispatch their enemies, but it also made combat entertaining and dynamic. Spell Weaving let players get creative while also giving them access to more powerful spells, and it was an inventive way to level up combat and distinguish Fable 3’s combat from the previous games.

How It Became Lost Amidst The Noise

In lots of ways, Fable 3 strove for a more mature experience than its predecessors. It still had the slightly silly humor and cartoonish design, but instead of Fable and Fable 2’s more chaotic brand of fun, Fable 3 put the weight of the entire kingdom on the player’s shoulders. This involved making logistical decisions, like whether to ruin a natural landscape with a quarry or build a brothel instead of an orphanage. The latter part of the game was basically an exercise in money management, which was met with mixed reactions from players. To its credit, Fable 3 tried to do something a little different, but it culminated in an entry that was lacking some of what made the first two titles special.

With the shift to a more industrial setting and an embrace of all things ‘modern,’ Fable 3 felt like it was trying to leave its fairytale roots behind. With the introduction of elements like machinery and guns, magic seemed to have less of a place in this new Albion, even though it was still featured as a combat mechanic. Some elements of Fable 3 received criticism from fans, especially given the success and popularity of Fable 2, and this led to its better features being overlooked. While much is still unknown about the upcoming Fable, hopefully it will include a flexibility in its magic usage that mirrors Fable 3’s creativity.

Fable is in development for PC and Xbox Series X/S.

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